Stay in Bed Simulator is a game controlled by a bed. The player's movements in the (physical) bed control their movements in the game. There is no win condition. There is a TV to watch and a phone to look at. You lose the game if you get out of bed in the game, or in real life. The game was made with Unity and the bed controller was made with Arduino and an excessive amount of force sensors.
This was mostly made as a response to Ian Bogost's writing about games and the idea of "playbor". If games are work, what does a game that discourages work look like? Shown at the ITP Winter Show 2019. A playable online version is forthcoming.